Thoughts on Design
Paul Rand interview
by Steven Heller
by Steven Heller
From Mildred Friedman’s “Graphic Design In America: A Visual Language History”, 1989
During the early 1930s, when Paul Rand was a young designer, most American advertising and magazine layout was
performed either by printers who followed established conventions or by commercial artists schooled in accepted graphic styles. The then dominant American "streamlined" forms were often nothing more than superficial coverings that allowed the old to appear new. Rand, however, influenced by European Modernism, embraced a functional, systematic,
yet extraordinarily expressive approach to graphic design in both his editorial and advertising work. Though Rand's approach for a book jacket is substantially different from that for a package design or a corporate identity, each solution is underscored by a sensibility that is grounded in wit, simplicity, and of course, appropriateness. In addition to his contributions to the design of books and magazines (he was art director of Esquire and Apparel Arts when he was only
twenty-three years old), Rand has devised benchmark corporate identities for IBM, Westinghouse, United Parcel Service, and NeXT.
During the early 1930s, when Paul Rand was a young designer, most American advertising and magazine layout was
performed either by printers who followed established conventions or by commercial artists schooled in accepted graphic styles. The then dominant American "streamlined" forms were often nothing more than superficial coverings that allowed the old to appear new. Rand, however, influenced by European Modernism, embraced a functional, systematic,
yet extraordinarily expressive approach to graphic design in both his editorial and advertising work. Though Rand's approach for a book jacket is substantially different from that for a package design or a corporate identity, each solution is underscored by a sensibility that is grounded in wit, simplicity, and of course, appropriateness. In addition to his contributions to the design of books and magazines (he was art director of Esquire and Apparel Arts when he was only
twenty-three years old), Rand has devised benchmark corporate identities for IBM, Westinghouse, United Parcel Service, and NeXT.
— Steven Heller
One summer I discovered an issue of Gebrauchsgrafik, the German advertising-art publication, in a little bookshop near the old Brooklyn Paramount theater. And in 1929 I saw my first copy of Commercial Art, a British publication that covered the most up-to-date trends in design. I also discovered the Bauhaus in an issue of that magazine. Those things
were never mentioned at art school, so my education came essentially from magazines and books.
One summer I discovered an issue of Gebrauchsgrafik, the German advertising-art publication, in a little bookshop near the old Brooklyn Paramount theater. And in 1929 I saw my first copy of Commercial Art, a British publication that covered the most up-to-date trends in design. I also discovered the Bauhaus in an issue of that magazine. Those things
were never mentioned at art school, so my education came essentially from magazines and books.
The term graphic design was virtually unheard of in the 1920s. Even though in 1922 W.A. Dwiggins referred to it, it was not a generally accepted term. How could one know about Jan Tschichold in Pratt Institute, or in Brooklyn, or in Brownsville, or in East New York? one knew about "pool sharks" and icepick murders but not about Tschichold or
the "new typography." Moholy-Nagy's first American book, The New Vision[1932], was, in a way, a papal bull for me. I thought that design had to be the way he described it ordered and systematized. System is a natural need for order. Whether one likes it or not, one lives by a system. You have breakfast every morning, you go to work, you go to
sleep. That's system.
the "new typography." Moholy-Nagy's first American book, The New Vision[1932], was, in a way, a papal bull for me. I thought that design had to be the way he described it ordered and systematized. System is a natural need for order. Whether one likes it or not, one lives by a system. You have breakfast every morning, you go to work, you go to
sleep. That's system.
If I was influenced by anything, it was architecture Le Corbusier in particular. If you don't build a thing right, it's going to cave in. And in a certain sense, you can apply this philosophy to graphic design.
Fortunately, nobody's going to die if you do the wrong thing. But that's also one of its difficulties. There's no easy check on bad work. But with architecture, there is—at least structurally.
European painting was also very important for me. When I was doing a cover for Direction, I was really trying to emulate the painters. I was trying to do the kind of work Van Doesburg, Leger, and Picasso were doing—to work in their spirit. But there are no rules, no magic bullet, just work. Even in advertising design my models were always painting and
architecture: Picasso, Klee, Le Corbusier, and Leger. The model was not the advertising agency. There was always the implication that you do things willy-nilly simply to achieve a certain look. Nonsense.
architecture: Picasso, Klee, Le Corbusier, and Leger. The model was not the advertising agency. There was always the implication that you do things willy-nilly simply to achieve a certain look. Nonsense.
Everything one does must make sense, must be practical, because the problems are practical ones. In this regard design differs from painting. But the formal problems are identical. one still must cope with issues of color, proportion, scale, and myriad relationships.
Even painters have to please nonprofessionals. Likes and dislikes are often arbitrary. Henry James remarked in the essay "The Art of Fiction" that "Nothing, of course, will ever take the place of the good old fashion of 'liking' a work of art or not liking it: the most improved criticism will not abolish that primitive, that ultimate test." If the guy who owns the business doesn't like what I do, no amount of explanation is going to help. I have to satisfy myself in relation to
the problem and to the client. If he wants something done, I try to do it, and if it's right—fine. But if I think it's wrong, I won't do it. If it's ruined, start over! This has always been true for me. The quality of the work always precedes everything else. And the quality, of course, is my standard. By quality I mean, if it corresponds to some belief, some painter, or some person whom I respect, then fine. If not, forget it.
the problem and to the client. If he wants something done, I try to do it, and if it's right—fine. But if I think it's wrong, I won't do it. If it's ruined, start over! This has always been true for me. The quality of the work always precedes everything else. And the quality, of course, is my standard. By quality I mean, if it corresponds to some belief, some painter, or some person whom I respect, then fine. If not, forget it.
Humor is another goal I have always steered toward in my work. People who don't have a sense of humor are a drag. Interesting people are humorous, one way or another. Shakespeare, Mencken, Shaw... each had a wonderful sense of humor. And humor is important in every arena—especially in business.
In the 1950s I began to do corporate design work. While designing a logo is somewhat analogous to any kind of design problem, it's special.
The problems are different from those in advertising. You have to break everything down into the smallest possible denominator. You're not selling a product, so you don't have to persuade anybody except the client. This kind of work wasn't completely new to me. I had done similar things at the advertising agency for firms like Kaiser,
Dubonnet, and EI Producto. I was asked to design a logo for IBM because Thomas Watson, Jr., observed, that Olivetti did wonderful things, and he wondered why IBM design couldn't be more distinguished. As IBM was a very conservative organization, especially when Thomas Watson, Sr., was alive, I reasoned that what I produced had to be pretty close to what already existed. The first logo I designed for them was merely a transition—something that was similar to what existed—a slab serif. The stripes didn't occur to me at the time. I believe that if they had, the logo would now be gathering cobwebs. Indeed, questions came up later. Someone quipped that the stripes reminded him of a prison uniform. Fortunately, it wasn't anybody who had too much say. I added stripes be. cause I felt that the letters in themselves were not sufficiently interesting. There was a problem in the sequence of letters, going from narrow to wide. It was just da-daa-daaa, instead of da-da-da-da-da-da. You were left dangling. I thought of a legal document as a possible solution, a cluster of thin parallel lines used as a background pattern to discourage plagiarism of signatures. Based on this idea, why not make the three letters out of stripes, or into a series of lines? That satisfies both content and form. Since each letter is different, the parallel lines, which are the same, are the harmonious elements that link the letters together.
I have always believed that if I could understand my own work, anybody could. I use myself as a measure, but I also use other people —not experts or professionals. My daughter, for example, was seven when I showed her a sketch for the United Parcel Service logo. I asked her what it looked like, and she said, "That's a present, Daddy." You
couldn't have rehearsed it any better.
couldn't have rehearsed it any better.
When I showed a recent logo design to the plumber, who was working under the sink, I asked him, "What does this say?" And he read it right off. And I knew that it was right because readability was one of the problems I was dealing with. I then showed it to my wife, and she read it without difficulty; then to my accountant, and he read it. I decided that if these three people could read it, it must be right.
Intuition plays a very significant part in design, as it does in life. It's the initial phase of any creative work. It's the factor that makes it possible to be alive. Animals live by instinct, and we do, too.
The difference is that they don't reason. We do, and that can be a problem. You get an idea, which comes intuitively. You then look at it and decide whether it's right or wrong. The important thing is not the intuition but the decision—whether it's right or wrong—whether or not to pursue it. Most of the time people simply latch on to trends or to freakish solutions they believe are creative but which have nothing to do with real problems—with right or wrong.
A good solution, in addition to being right, should have the potential for longevity. Yet I don't think one can design for
permanence. one designs for function, for usefulness, rightness, beauty.
permanence. one designs for function, for usefulness, rightness, beauty.
Permanence is up to God.
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Paul Rand가 David Carson의 디자인을 봤다면 뭐라 했을까...ㅋㅋㅋ
전혀 다른 듯한 두 디자이너는 모두 자타가 공인하는 디자인계 스타다.
하지만 두 사람의 디자인에 대한 생각은 참 다른 듯...
하기사 David Carson이 로고 디자인으로 유명한 것은 아니니...
여태까지 내가 보고 읽은 두 디자이너에 관한 내용을 간추려 본다면,
그냥 내가 받은 인상으로 David Carson은 editorial 같이 text-heavy design,
Paul Rand는 로고나 광고 등 간결한 디자인, 즉 서로 다른 디자인 분야에서 유명한 듯.
재학시절 때만 해도 David Carson의 디자인은 그저 개념 없이 스타일만 추구하는 조악한 디자인이란 생각을 했었는데,
요즘은 그 사람도 나름 생각이 있어 그렇게 했구나 싶기도 하고...
역시 디자인도 참 주관적이구나 싶은 게 차라리 fine art 하는 편이 나았겠다는 생각이 든다는...ㅋㅋㅋ
논리라는 것도 참 주관적인 것 같고, 그저 남들이 좋다고 하면 논리적인 거고, 아니면 비논리적인 디자인이고 뭐 그런...
게다가 지금 엄청나게 유명한 디자이너들의 디자인을 보면 사실 그 사람들 이름이 내 걸려 있으니 '와~' 그러면서 보게 되지,
만약 모르는 디자이너 작품이었다면 그렇게 감동적이지 않았을 지도 모른다.
비비꼬인 생각이긴 하지만 그래도 그런 생각이 든다는 거...
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